Welcome to the world of Dungeon Age! A classic fantasy realm of heroes and monsters that you can explore through tabletop RPG adventures as well as novels.

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Reavers and Rogues
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In Reavers and Rogues, you become a classic sword-and-sorcery pulp adventurer. This solo game allows you to create a unique character and play out the story beats of a gritty fantasy adventure in the style of Conan the Cimmerian, Elric of Melnibone, and Fafhrd and the Gray Mouser.

Orbital Vampire City
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Far out in the void, an ancient city of vampires endures. Welcome to Araveshti, a city of a thousand towers floating safely in the shadow of the world, glittering with starlight, thrumming with ancient magics, and crawling with vicious immortals.

HARTHBREAKER
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This is a rules-light 2d6 Powered by the Apocalypse fantasy RPG. Game content is set in the world of Harth, which leans toward dark fantasy, sword-and-sorcery, the Dying Earth genre, and similar materials.

Essential Classes for 5E
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This player resource contains four (4) original character classes for Fifth Edition (5E), with special features from Level 1 to Level 20. These classes are the MERCENARY, NECROMANCER, OCCULTIST, and SPYDER.

Imperial Vault 19
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A grieving widow in the forest begs you to save her baby. A hedge witch has taken the infant down into an old imperial vault where she uses the child’s Chaos tears in alchemical potions. And who knows what old treasures might still be hidden in the vault? Unless it’s not that kind of vault…

Battle for Carrion Vale
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This is a dark sandbox adventure. Players take the role of battlefield survivors. They can choose which side they are on (or neither), and they can choose their goal, such as to escape the field with their lives, to plunder the dead, or to reach the castle and finish the mission.

13 Weird One-Shots
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These 13 adventures span a wide variety of locations, environments, creatures, and genres. They are meant for use as quick-play sessions or one-shots, or to be dropped into campaigns as side-quests. These are linear dungeons and mini-quests full of interactivity and strangeness, encouraging exploration, risk-taking, and creative combat.

Star Dragon Rage
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The quaint little village of Kettle nestles on the banks of a strangely warm lake. Some people need help. Some creatures need killing. Then the cemetery erupts! A stranger reveals that a magnificent city lies hidden deep underground, full of wondrous teasures guarded by mad mutants and threatened by rampaging star dragons!

Orbital Vampire Tower
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High in the night sky, a vampire's tower is torn apart by a rampaging angel. People and monsters are trapped. Magical treasure lies scattered everywhere. It's all yours for the taking... if you can find a way out before the angel finds you.

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Kraken Corpse Delve
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Everyone says the world is dying. Today you meet a stranger who has already seen it happen. She has traveled back through time to save the world…but only if you can save her!

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Witches of Frostwyck
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Deep in the frozen forests of Vulgoth, a tiny village has been cursed by the evil Dama Zhadna. You're trapped here. You're going to die here. Unless you can defeat the witches of Frostwyck...

The Obsidian Keep
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A fleet of holy warships sailed out to destroy the evil sorcerers of the Obsidian Keep. But the fleet never returned...

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Desert Angel Fiasco
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Today an enchanted flying ship, the Desert Angel, will attempt to cross the uncharted Great Sand Sea. But Master Vahid is very worried about the safety of his new ship...

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Ragged Hollow Nightmare
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Ragged Hollow is a starting town, full of classic creatures and challenges all updated and brought together for newbies and nostalgia-lovers alike....

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Escaping Edgewild
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Last night you were simply going about your business, legal or otherwise.
But this morning you wake up in prison with only a few hours to escape....

Grave Titan Harvest
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Discover a world deep underground among the bones of a dead titan, where a wizard seeks power and glory...

Acid Metal Howl
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Explore the ruins of a once-grand city where miners, thieves, and desert nuns vie for control of a bizarre metal sphere, and the secret hiding inside it...

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Saving Saxham
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Help a struggling village to solve the mystery of its missing people and the undead creatures in the forest...

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Solomon's Screaming Tomb
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Explore an ancient desert tomb where countless wizards and warriors have lost their lives to a bizarre shrieking ooze...

Ezra Dunes served his country. He slew the undead, hunted rogue wizards, and delved into ancient tombs to confront unspeakable horrors. He lost friends, and collected scars. Now at home, he just wants to take care of his family.

But he carries a wound, a sleepy parasite that whispers murderous evils into his mind. And when yet another mad sorcerer starts opening portals to the underworld, Ezra's parasite awakens, offering to help him save his family from the rampaging demons while leading him deeper into the darkness of his own fears and the forgotten world that lies beneath the dying land.

Check it out on Amazon: Dungeon Age: Beneath the Dying Land

For twenty years, Vikram survived in the shadows of Urva Songos, the City of Dreams, hiding from the clerics who want to imprison him in their temple for his celestial healing powers. But one wrong turn sends Vikram dashing from alleys to rooftops, hurled into a prison cell, and then banished to a strange land of ice and shadow.

Trapped in the frozen wastes of the underworld, Vikram befriends a rather gloomy talking goat, and together they explore the ruins of a dying realm, from the haunted black towers of the witch-lords to the corpse-strewn Field of Tears, and deep into the decaying palace of the Dawn Queen. Hunted by living shadows, burrowing monstrosities, and a vengeful wizard, Vikram races to find a way home...

Check it out on Amazon: Dungeon Age: Exiled: Beyond the Metal River

The ancient world of Harth withers beneath a dying sun…but it’s not dead yet. Ravenous demons threaten the last cities, their streets choked with starving refugees. Desperate to save their homeland, a possessed cleric and a fugitive wizard delve into the lost lands buried beneath their feet. In the dark caverns, they discover dead cities and antique societies, travelers from distant lands and times, gleaming metal angels gone mad, cosmic horrors and the fanatics who worship them, undead pilgrims, dreaming aristocrats, and of course, giant flame-belching snails.

Check it out on Amazon: Dungeon Age: Wayward Magicians

The ancient world of Harth withers beneath a dying sun…but it’s not dead yet. In the foul streets of Carcassay, all manners of merchants and thieves, mercenaries and assassins, magicians and alchemists, clerics and zealots, and tomb raiders carry on the business of the day. This novella features six tales about two of the more fascinating rogues stirring up a bit of chaos in the City of the Rat.

Bazil Mink, a weary occultist from a brutal theocracy, carries hundreds of magical trinkets that he has purchased, found, or stolen all over the world. With these strange and dangerous items, he does whatever odd jobs he can find to pay the bills.

Sarajel Solongo, a skilled assassin from a decadent queendom, enjoys the arts as much as killing her targets and manipulating global politics. She too uses bizarre magical tools and weapons, some taken from her own body, to serve her Domina.

Check it out on Amazon: Dungeon Age: Lawless Rogues

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